Dracoo World
  • Dracoo World
    • Dracoo World
    • Whitepaper
    • Vision & Mission
    • The Team RadBug
    • Community-Driven Design
  • Dracoo Master
    • Dracoo Master
    • Dracoo In DracooMaster
    • GamePlay
    • Game Mode
      • Adventure Mode(PvE)
      • Arena Mode(PvP)
      • Guild War(GvG)
      • Challenge Mode(PvP)
    • Summoner
    • Card
    • Quest
    • Guild
    • Leaderboard
    • Version Upgrade
    • PLAY TO EARN
  • DRACOO KEEPER
    • Game Background
    • Gaming Characters
    • GamePlay introduction
    • Equipment NFT
    • X TO EARN
  • Champion of Champions
    • Dracoo In COC
    • GamePlay
    • Customize Your Game
  • Economy
    • Low Threshold
    • Big Amber Stone
    • Blind Box
    • DRA Tokenomic (Dracoo Point)
    • Double Token Model
    • Dracoo Treasury
    • Collection Prize Pool
  • faqs
    • Terms of Use
    • Privacy Policy
  • official channels
    • Website
    • Streaming
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  1. Economy

Double Token Model

Our goal with $DRA and $BAS is to incentive users to participate in the ecosystem activities. The mechanisms described above includes 2 main goals:

  • To reward players for interacting with DracooMaster while incentivizing them to utilize tokens for transaction, so as to create an internal circulating economy.

  • To decentralize the ownership and governance of DracooMaster.

Why 2 Tokens Model?

  • To ensure the sustainability & scalability of the ecosystem.

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Last updated 3 years ago